Reflective Analysis

The feedback I received on the project was mostly positive. Overall, my peers were impressed with the website design, quality of the lesson plans, and the clear section organization.

Section II received mostly good reviews—with the exception of the following: Adding specificity to the needs analysis post, standardizing the rubrics, and adding specificity to the project’s requirements—all will help elevate the project. Moreover, a few educators suggested I add a dynamic evaluation section to input their findings—pre and post implementation—so that their information can be used to improve the project.

For evaluation, we used Kirkpatrick’s four level model. Students were evaluated on (1) reactions, (2) learning, (3) transfer, and (4) results. Using the questionnaires in the evaluation post we found that 82% of the learners enjoyed the instructional material, 89% of the students increased their knowledge while only 37% of learners felt that they could transfer this knowledge in their real-world environments. 92% of the students received an “A” ranking or higher.

The lesson plans presented in section III have their strengths and weaknesses. The instructional material is clear and has a high level of structure. While this structure aides in the flow of instruction, it might also hinder aspects of learner creativity.

Additionally, the ID in section II needs to address constructivism at a higher level of awareness. For example, although 92% scored high on their finals, we don’t know if that equates to long term creative inspiration and artistic endeavor: we need to measure this aspect during future implementations.

We also need to address the results of our evaluations. On the first level, we need to address why 18% of the learners did not enjoy the material. What can we do differently to change this in the future? Moreover, what can we change in the design that will enable a higher level of learner (environmental) transference?

In conclusion, I am excited to move forward with this multi-media geared curriculum. Music and computers are two exciting disciplines that most young learners are eager to get their feet wet in. With the right amount of passion, motivation, structure, and evaluations, we can make a difference with this content.

categoriaReflective Analysis commentoNo Comments dataDecember 5th, 2009
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